This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
60 lines
2.1 KiB
Ucode
60 lines
2.1 KiB
Ucode
class NiceWinchester extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 10 shells during 256 frames tops, with first shell loaded at frame 18, with 23 frames between load moments
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generateReloadStages(10, 256, 18, 23);
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}
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defaultproperties
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{
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bChangeClipIcon=True
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hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
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reloadType=RTYPE_SINGLE
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MagCapacity=10
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ReloadRate=0.416667
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ReloadAnim="Reload"
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ReloadAnimRate=1.600000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Winchester"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="AimIdle"
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StandardDisplayFOV=70.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester'
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MeshRef="KF_Weapons_Trip.Winchester_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.Rifles.winchester_cmb"
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SelectSoundRef="KF_RifleSnd.Rifle_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.winchester_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceWinchesterFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.560000
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CurrentRating=0.560000
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bShowChargingBar=True
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OldCenteredOffsetY=0.000000
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OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
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OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
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OldPlayerViewPivot=(Pitch=800)
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OldCenteredRoll=3000
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Description="A rugged and reliable single-shot rifle."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=70.000000
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Priority=85
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CenteredOffsetY=-5.000000
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CenteredRoll=3000
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CenteredYaw=-1500
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InventoryGroup=3
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GroupOffset=3
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PickupClass=Class'NicePack.NiceWinchesterPickup'
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PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceWinchesterAttachment'
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ItemName="Winchester"
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bUseDynamicLights=True
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DrawScale=0.900000
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TransientSoundVolume=50.000000
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}
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