NicePack/sources/Weapons/Playable/AssaultRifles/Tommygun/NiceThompsonDrumAttachment.uc

58 lines
2.5 KiB
Ucode

class NiceThompsonDrumAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_IJC_spThompson_Drum"
MovementAnims(1)="JogB_IJC_spThompson_Drum"
MovementAnims(2)="JogL_IJC_spThompson_Drum"
MovementAnims(3)="JogR_IJC_spThompson_Drum"
TurnLeftAnim="TurnL_IJC_spThompson_Drum"
TurnRightAnim="TurnR_IJC_spThompson_Drum"
CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum"
CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum"
CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum"
CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum"
WalkAnims(0)="WalkF_IJC_spThompson_Drum"
WalkAnims(1)="WalkB_IJC_spThompson_Drum"
WalkAnims(2)="WalkL_IJC_spThompson_Drum"
WalkAnims(3)="WalkR_IJC_spThompson_Drum"
CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum"
CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum"
IdleCrouchAnim="CHIdle_IJC_spThompson_Drum"
IdleWeaponAnim="Idle_IJC_spThompson_Drum"
IdleRestAnim="Idle_IJC_spThompson_Drum"
IdleChatAnim="Idle_IJC_spThompson_Drum"
IdleHeavyAnim="Idle_IJC_spThompson_Drum"
IdleRifleAnim="Idle_IJC_spThompson_Drum"
FireAnims(0)="Fire_IJC_spThompson_Drum"
FireAnims(1)="Fire_IJC_spThompson_Drum"
FireAnims(2)="Fire_IJC_spThompson_Drum"
FireAnims(3)="Fire_IJC_spThompson_Drum"
FireAltAnims(0)="Fire_IJC_spThompson_Drum"
FireAltAnims(1)="Fire_IJC_spThompson_Drum"
FireAltAnims(2)="Fire_IJC_spThompson_Drum"
FireAltAnims(3)="Fire_IJC_spThompson_Drum"
FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum"
HitAnims(0)="HitF_IJC_spThompson_Drum"
HitAnims(1)="HitB_IJC_spThompson_Drum"
HitAnims(2)="HitL_IJC_spThompson_Drum"
HitAnims(3)="HitR_IJC_spThompson_Drum"
PostFireBlendStandAnim="Blend_IJC_spThompson_Drum"
PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum"
MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}