NicePack/sources/Weapons/Playable/Pistols/Colt/NiceColtFire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.0 KiB
Ucode

class NiceColtFire extends NiceFire;
defaultproperties
{
RecoilRate=0.850000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=75
FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeColt'
DamageMin=175
DamageMax=175
Momentum=10000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.500000
FireAnimRate=1.200000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.900000
AmmoClass=Class'NicePack.NiceColtAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.350000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=30.000000
}