NicePack/sources/Weapons/Playable/Pistols/Judge/NiceDualJudgePistol.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.5 KiB
Ucode

class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
rightInsert=0.747000
MagCapacity=10
ReloadRate=5.933333
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_DualRevolver"
Weight=8.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.dual_judges"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000
}