This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
2.1 KiB
Ucode
5 lines
2.1 KiB
Ucode
class NiceBoomStickAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_HuntingShotgun"
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MovementAnims(1)="JogB_HuntingShotgun"
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MovementAnims(2)="JogL_HuntingShotgun"
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MovementAnims(3)="JogR_HuntingShotgun"
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TurnLeftAnim="TurnL_HuntingShotgun"
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TurnRightAnim="TurnR_HuntingShotgun"
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CrouchAnims(0)="CHwalkF_HuntingShotgun"
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CrouchAnims(1)="CHwalkB_HuntingShotgun"
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CrouchAnims(2)="CHwalkL_HuntingShotgun"
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CrouchAnims(3)="CHwalkR_HuntingShotgun"
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WalkAnims(0)="WalkF_HuntingShotgun"
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WalkAnims(1)="WalkB_HuntingShotgun"
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WalkAnims(2)="WalkL_HuntingShotgun"
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WalkAnims(3)="WalkR_HuntingShotgun"
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CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
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CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
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IdleCrouchAnim="CHIdle_HuntingShotgun"
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IdleWeaponAnim="Idle_HuntingShotgun"
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IdleRestAnim="Idle_HuntingShotgun"
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IdleChatAnim="Idle_HuntingShotgun"
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IdleHeavyAnim="Idle_HuntingShotgun"
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IdleRifleAnim="Idle_HuntingShotgun"
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FireAnims(0)="Fire_HuntingShotgun"
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FireAnims(1)="Fire_HuntingShotgun"
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FireAnims(2)="Fire_HuntingShotgun"
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FireAnims(3)="Fire_HuntingShotgun"
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FireAltAnims(0)="Fire_HuntingShotgun"
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FireAltAnims(1)="Fire_HuntingShotgun"
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FireAltAnims(2)="Fire_HuntingShotgun"
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FireAltAnims(3)="Fire_HuntingShotgun"
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FireCrouchAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAnims(3)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
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HitAnims(0)="HitF_HuntingShotgun"
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HitAnims(1)="HitB_HuntingShotgun"
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HitAnims(2)="HitL_HuntingShotgun"
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HitAnims(3)="HitR_HuntingShotgun"
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PostFireBlendStandAnim="Blend_HuntingShotgun"
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PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
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MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
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}
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