NicePack/sources/Weapons/Playable/Shotguns/Spas/NiceSpas.uc

48 lines
1.6 KiB
Ucode

class NiceSpas extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 8 shells during 173 frames tops, with first shell loaded at frame 17, with 18 frames between load moments
generateReloadStages(8, 173, 17, 18);
}
defaultproperties
{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
ForceZoomOutOnFireTime=0.010000
MagCapacity=5
ReloadRate=0.666667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'ScrnWeaponPack_T.Spas.Spas_Unselected'
MeshRef="ScrnWeaponPack_A.spas12_1st"
SkinRefs(0)="ScrnWeaponPack_T.SPAS.shotgun_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.SPAS.Spas_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceSpasFire'
FireModeClass(1)=Class'NicePack.NiceSpasAltFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
DisplayFOV=65.000000
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'NicePack.NiceSpasPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceSpasAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="SPAS-12"
TransientSoundVolume=1.000000
}