This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
15 lines
422 B
Ucode
15 lines
422 B
Ucode
class NiceWinchesterAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceWinchesterPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceWinchesterAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Winchester bullets"
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}
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