NicePack/sources/Weapons/Playable/Heavy/SA80LSW/NiceSA80LSWFire.uc
Anton Tarasenko e1769e8048 Change enforcer's heavy rifles' balance via burst fire parameters
This patch dramatically reduces recoil on all guns and lets XMV850
accumulate way more damage that previously possible.
2024-11-27 03:06:31 +07:00

35 lines
1.2 KiB
Ucode

class NiceSA80LSWFire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=46500.000000
FireAimedAnim="Iron_Idle"
RecoilRate=0.050000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=0
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="HMG_S.SA80.SA80LSW_shot"
StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot"
NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty"
DamageType=class'NiceDamTypeSA80LSW'
DamageMin=70
DamageMax=70
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.400000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.15
AmmoClass=class'NiceSA80LSWAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}