28 lines
1.4 KiB
Ucode
28 lines
1.4 KiB
Ucode
class NiceSkillHeavyStablePosition extends NiceSkill
|
|
abstract;
|
|
var float recoilDampeningBonus;
|
|
function static SkillSelected(NicePlayerController nicePlayer){
|
|
local NicePack niceMutator;
|
|
super.SkillSelected(nicePlayer);
|
|
niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
|
|
if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
|
|
return;
|
|
niceMutator.AddCounter("npHMGStablePosition", Texture'NicePackT.HudCounter.stability', false, default.class);
|
|
}
|
|
function static SkillDeSelected(NicePlayerController nicePlayer){
|
|
local NicePack niceMutator;
|
|
super.SkillDeSelected(nicePlayer);
|
|
niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
|
|
if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
|
|
return;
|
|
niceMutator.RemoveCounter("npHMGStablePosition");
|
|
}
|
|
function static int UpdateCounterValue(string counterName, NicePlayerController nicePlayer){
|
|
local NiceHumanPawn nicePawn;
|
|
if(nicePlayer == none || counterName != "npHMGStablePosition")
|
|
return 0;
|
|
nicePawn = NiceHumanPawn(nicePlayer.pawn);
|
|
if(nicePawn == none || nicePawn.stationaryTime <= 0.0)
|
|
return 0;
|
|
return Min(10, Ceil(2 * nicePawn.stationaryTime) - 1);
|
|
}
|
|
defaultproperties
|
|
{
|
|
recoilDampeningBonus=0.100000
|
|
SkillName="Stable position"
|
|
SkillEffects="Each half-second you're crouching and now moving - you gain 10% recoil dampening bonus."
|
|
}
|