NicePack/sources/Zeds/Nice/NiceZombieBloatBase.uc
2020-02-16 19:53:59 +07:00

16 lines
2.1 KiB
Ucode

// Zombie Monster for KF Invasion gametype
class NiceZombieBloatBase extends NiceMonster
abstract;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax
var BileJet BloatJet;
var bool bPlayBileSplash;
var bool bMovingPukeAttack;
var float RunAttackTimeout;
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
// eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
StunThreshold=4.000000
fuelRatio=0.250000
clientHeadshotScale=1.500000
MeleeAnims(0)="BloatChop2"
MeleeAnims(1)="BloatChop2"
MeleeAnims(2)="BloatChop2"
BleedOutDuration=6.000000
ZapThreshold=0.500000
ZappedDamageMod=1.500000
bHarpoonToBodyStuns=False
ZombieFlag=1
MeleeDamage=14
damageForce=70000
bFatAss=True
KFRagdollName="Bloat_Trip"
PuntAnim="BloatPunt"
Intelligence=BRAINS_Stupid
bCanDistanceAttackDoors=True
bUseExtendedCollision=True
ColOffset=(Z=60.000000)
ColRadius=27.000000
ColHeight=22.000000
SeveredArmAttachScale=1.100000
SeveredLegAttachScale=1.300000
SeveredHeadAttachScale=1.700000
PlayerCountHealthScale=0.250000
OnlineHeadshotOffset=(X=5.000000,Z=70.000000)
OnlineHeadshotScale=1.500000
AmmunitionClass=Class'KFMod.BZombieAmmo'
ScoringValue=17
IdleHeavyAnim="BloatIdle"
IdleRifleAnim="BloatIdle"
MeleeRange=30.000000
GroundSpeed=75.000000
WaterSpeed=102.000000
HealthMax=525.000000
Health=525
HeadHeight=2.500000
HeadScale=1.500000
AmbientSoundScaling=8.000000
MenuName="Nice Bloat"
MovementAnims(0)="WalkBloat"
MovementAnims(1)="WalkBloat"
WalkAnims(0)="WalkBloat"
WalkAnims(1)="WalkBloat"
WalkAnims(2)="WalkBloat"
WalkAnims(3)="WalkBloat"
IdleCrouchAnim="BloatIdle"
IdleWeaponAnim="BloatIdle"
IdleRestAnim="BloatIdle"
DrawScale=1.075000
PrePivot=(Z=5.000000)
SoundVolume=200
Mass=400.000000
RotationRate=(Yaw=45000,Roll=0)
}