NicePack/sources/Zeds/Nice/NiceZombieGoreFastBase.uc
2020-02-16 19:53:59 +07:00

19 lines
1.9 KiB
Ucode

// Zombie Monster for KF Invasion gametype
// He's speedy, and swings with a Single enlongated arm, affording him slightly more range
class NiceZombieGoreFastBase extends NiceMonster
abstract;
#exec OBJ LOAD FILE=
var bool bRunning;
var float RunAttackTimeout;
replication
{
reliable if(Role == ROLE_Authority)
bRunning;
}
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
// eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
fuelRatio=0.650000
clientHeadshotScale=1.600000
MeleeAnims(0)="GoreAttack1"
MeleeAnims(1)="GoreAttack2"
MeleeAnims(2)="GoreAttack1"
bCannibal=True
MeleeDamage=15
damageForce=5000
KFRagdollName="GoreFast_Trip"
CrispUpThreshhold=8
bUseExtendedCollision=True
ColOffset=(Z=52.000000)
ColRadius=25.000000
ColHeight=10.000000
ExtCollAttachBoneName="Collision_Attach"
SeveredArmAttachScale=0.900000
SeveredLegAttachScale=0.900000
PlayerCountHealthScale=0.150000
OnlineHeadshotOffset=(X=5.000000,Z=53.000000)
OnlineHeadshotScale=1.500000
MotionDetectorThreat=0.500000
ScoringValue=12
IdleHeavyAnim="GoreIdle"
IdleRifleAnim="GoreIdle"
MeleeRange=30.000000
GroundSpeed=120.000000
WaterSpeed=140.000000
HealthMax=250.000000
Health=250
HeadHeight=2.500000
HeadScale=1.500000
MenuName="Nice Gorefast"
MovementAnims(0)="GoreWalk"
WalkAnims(0)="GoreWalk"
WalkAnims(1)="GoreWalk"
WalkAnims(2)="GoreWalk"
WalkAnims(3)="GoreWalk"
IdleCrouchAnim="GoreIdle"
IdleWeaponAnim="GoreIdle"
IdleRestAnim="GoreIdle"
DrawScale=1.200000
PrePivot=(Z=10.000000)
Mass=350.000000
RotationRate=(Yaw=45000,Roll=0)
}