NicePack/sources/Zeds/Nice/NiceZombieHuskBase.uc
2020-02-16 19:53:59 +07:00

22 lines
2.7 KiB
Ucode

//=============================================================================
// ZombieHusk
//=============================================================================
// Husk burned up fire projectile launching zed pawn class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2009 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class NiceZombieHuskBase extends NiceMonster
abstract;
var float NextFireProjectileTime; // Track when we will fire again
var() float ProjectileFireInterval; // How often to fire the fire projectile
var() float BurnDamageScale; // How much to reduce fire damage for the Husk
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
// eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
ProjectileFireInterval=5.500000
BurnDamageScale=0.250000
bFireImmune=True
bCanBurn=False
fuelRatio=0.000000
clientHeadshotScale=1.100000
MeleeAnims(0)="Strike"
MeleeAnims(1)="Strike"
MeleeAnims(2)="Strike"
BleedOutDuration=6.000000
ZapThreshold=0.750000
bHarpoonToBodyStuns=False
ZombieFlag=1
MeleeDamage=15
damageForce=70000
bFatAss=True
KFRagdollName="Burns_Trip"
Intelligence=BRAINS_Mammal
bCanDistanceAttackDoors=True
bUseExtendedCollision=True
ColOffset=(Z=36.000000)
ColRadius=30.000000
ColHeight=33.000000
SeveredArmAttachScale=0.900000
SeveredLegAttachScale=0.900000
SeveredHeadAttachScale=0.900000
PlayerCountHealthScale=0.100000
OnlineHeadshotOffset=(X=20.000000,Z=55.000000)
HeadHealth=200.000000
PlayerNumHeadHealthScale=0.050000
AmmunitionClass=Class'KFMod.BZombieAmmo'
ScoringValue=17
IdleHeavyAnim="Idle"
IdleRifleAnim="Idle"
MeleeRange=30.000000
GroundSpeed=115.000000
WaterSpeed=102.000000
HealthMax=600.000000
Health=600
HeadHeight=1.000000
HeadScale=1.350000
AmbientSoundScaling=8.000000
MenuName="Nice Husk"
MovementAnims(0)="WalkF"
MovementAnims(1)="WalkB"
MovementAnims(2)="WalkL"
MovementAnims(3)="WalkR"
WalkAnims(1)="WalkB"
WalkAnims(2)="WalkL"
WalkAnims(3)="WalkR"
IdleCrouchAnim="Idle"
IdleWeaponAnim="Idle"
IdleRestAnim="Idle"
DrawScale=1.400000
PrePivot=(Z=22.000000)
Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr'
SoundVolume=200
Mass=400.000000
RotationRate=(Yaw=45000,Roll=0)
}