NicePack/sources/Weapons/Playable/SniperWeapons/HuntingRifle/NiceHuntingRifleFire.uc

37 lines
1.2 KiB
Ucode

class NiceHuntingRifleFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=35000.000000
zoomOutOnShot=True
FireAimedAnim="Fire_Iron"
RecoilRate=0.100000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=62
FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
DamageMin=300
DamageMax=300
Momentum=18000.000000
bWaitForRelease=True
bModeExclusive=False
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
FireAnimRate=2.714000
FireForce="ShockRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
}