- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
37 lines
1.2 KiB
Ucode
37 lines
1.2 KiB
Ucode
class NiceBullpupFire extends NiceFire;
|
|
defaultproperties
|
|
{
|
|
zedTimeFireSpeedUp=3.000000
|
|
ProjectileSpeed=45500.000000
|
|
FireAimedAnim="Fire_Iron"
|
|
RecoilRate=0.070000
|
|
maxVerticalRecoilAngle=210
|
|
maxHorizontalRecoilAngle=105
|
|
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
|
|
ShellEjectBoneName="Bullpup"
|
|
bAccuracyBonusForSemiAuto=True
|
|
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
|
|
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
|
|
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
|
DamageType=Class'NicePack.NiceDamTypeBullpup'
|
|
DamageMin=48
|
|
DamageMax=48
|
|
Momentum=8500.000000
|
|
bPawnRapidFireAnim=True
|
|
TransientSoundVolume=1.800000
|
|
FireLoopAnim="Fire"
|
|
TweenTime=0.025000
|
|
FireForce="AssaultRifleFire"
|
|
FireRate=0.100000
|
|
AmmoClass=Class'NicePack.NiceBullpupAmmo'
|
|
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
|
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
|
ShakeRotTime=0.500000
|
|
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
|
|
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
|
ShakeOffsetTime=1.000000
|
|
BotRefireRate=0.990000
|
|
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
|
|
aimerror=42.000000
|
|
}
|