37 lines
1.2 KiB
Ucode
37 lines
1.2 KiB
Ucode
class NiceThompsonHFire extends NiceHeavyFire;
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defaultproperties
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{
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ProjectileSpeed=14250.000000
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FireAimedAnim="Fire"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=400
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maxHorizontalRecoilAngle=200
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ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
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StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeThompsonH'
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DamageMin=90
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DamageMax=90
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Momentum=7500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.400000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.079000
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AmmoClass=Class'NicePack.NiceThompsonHAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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aimerror=42.000000
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}
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