- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
35 lines
1.2 KiB
Ucode
35 lines
1.2 KiB
Ucode
class NiceSA80LSWFire extends NiceHeavyFire;
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defaultproperties
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{
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ProjectileSpeed=46500.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=300
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maxHorizontalRecoilAngle=150
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ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="HMG_S.SA80.SA80LSW_shot"
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StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot"
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NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty"
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DamageType=Class'NicePack.NiceDamTypeSA80LSW'
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DamageMin=70
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DamageMax=70
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Momentum=12500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.400000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.15
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AmmoClass=Class'NicePack.NiceSA80LSWAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=0.500000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.000000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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} |