NicePack/sources/Weapons/Playable/Pistols/9mm/Nice9mm.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

27 lines
1.1 KiB
Ucode

class Nice9mm extends NiceSingle;
static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
super.PreloadAssets(Inv, bSkipRefCount);
// A bit of a temporary hack.
// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
//class'NicePack.NiceNail'.static.PreloadAssets();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mm'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.167000
reloadChargeStartFrame=-1.000000
HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
FireModeClass(0)=Class'NicePack.Nice9mmFire'
SelectSound=Sound'KF_9MMSnd.9mm_Select'
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
PickupClass=Class'NicePack.Nice9mmPickup'
AttachmentClass=Class'NicePack.Nice9mmAttachment'
ItemName="Beretta"
Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
}