NicePack/sources/Weapons/Playable/Shotguns/Moss12/NiceMoss12Z.uc

54 lines
1.9 KiB
Ucode

class NiceMoss12Z extends NiceWeapon;
var() float ThrowGrenadeAnimRate;
var() name ThrowGrenadeAnim;
simulated function fillSubReloadStages(){
// Loading 8 shells during 175 frames tops, with first shell loaded at frame 16, with 17 frames between load moments
generateReloadStages(8, 175, 16, 17);
reloadStages[3] = 69.0 / 175.0;
reloadStages[4] = 87.0 / 175.0;
reloadStages[5] = 105.0 / 175.0;
reloadStages[6] = 123.0 / 175.0;
reloadStages[7] = 140.0 / 175.0;
}
defaultproperties
{
reloadType=RTYPE_SINGLE
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
MagCapacity=6
ReloadRate=0.444444
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.Moss12.Trader_Moss12'
MeshRef="NicePackA.Moss12Weapon"
SkinRefs(0)="NicePackT.Moss12.Moss12_2048x2048"
SelectSoundRef="NicePackSnd.SG_Select"
HudImageRef="NicePackT.Moss12.Trader_Moss12_unselected"
SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceMoss12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
Description="Lightened pump shotgun model. Shoots weaker rounds, but is easy to reload."
DisplayFOV=65.000000
Priority=15
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceMoss12Pickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceMoss12Attachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Moss 12"
TransientSoundVolume=1.000000
}