46 lines
1.4 KiB
Ucode
46 lines
1.4 KiB
Ucode
class NiceAxeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
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MovementAnims(0)="JogF_Axe"
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MovementAnims(1)="JogB_Axe"
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MovementAnims(2)="JogL_Axe"
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MovementAnims(3)="JogR_Axe"
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TurnLeftAnim="TurnL_Axe"
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TurnRightAnim="TurnR_Axe"
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CrouchAnims(0)="CHwalkF_Axe"
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CrouchAnims(1)="CHwalkB_Axe"
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CrouchAnims(2)="CHwalkL_Axe"
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CrouchAnims(3)="CHwalkR_Axe"
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CrouchTurnRightAnim="CH_TurnR_Axe"
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CrouchTurnLeftAnim="CH_TurnL_Axe"
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IdleCrouchAnim="CHIdle_Axe"
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IdleWeaponAnim="Idle_Axe"
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IdleRestAnim="Idle_Axe"
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IdleChatAnim="Idle_Axe"
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IdleHeavyAnim="Idle_Axe"
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IdleRifleAnim="Idle_Axe"
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FireAnims(0)="Attack1_Axe"
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FireAnims(1)="Attack2_Axe"
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FireAnims(2)="Attack3_Axe"
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FireAnims(3)="Attack3_Axe"
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FireAltAnims(0)="Attack1_Axe"
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FireAltAnims(1)="Attack2_Axe"
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FireAltAnims(2)="Attack3_Axe"
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FireAltAnims(3)="Attack3_Axe"
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FireCrouchAnims(0)="CHAttack1_Axe"
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FireCrouchAnims(1)="CHAttack2_Axe"
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FireCrouchAnims(2)="CHAttack3_Axe"
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FireCrouchAnims(3)="CHAttack3_Axe"
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FireCrouchAltAnims(0)="CHAttack1_Axe"
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FireCrouchAltAnims(1)="CHAttack2_Axe"
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FireCrouchAltAnims(2)="CHAttack3_Axe"
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FireCrouchAltAnims(3)="CHAttack3_Axe"
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HitAnims(0)="HitF_Axe"
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HitAnims(1)="HitB_Axe"
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HitAnims(2)="HitL_Axe"
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HitAnims(3)="HitR_Axe"
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PostFireBlendStandAnim="Blend_Axe"
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PostFireBlendCrouchAnim="CHBlend_Axe"
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MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
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}
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