This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
36 lines
1.2 KiB
Ucode
36 lines
1.2 KiB
Ucode
class NiceCLGLFire extends NiceFire;
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defaultproperties
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{
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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ExplosionMomentum=75000.000000
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explodeOnPawnHit=True
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explodeOnWallHit=True
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projAffectedByScream=True
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FireAimedAnim="Iron_Fire"
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=50
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FireSoundRef="KF_M32Snd.M32_Fire"
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StereoFireSoundRef="KF_M32Snd.M32_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeCLGLBlunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.100000
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AmmoClass=Class'NicePack.NiceCLGLAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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BotRefireRate=1.800000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
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aimerror=42.000000
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}
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