NicePack/sources/Zeds/Nice/NiceZombieStalkerBase.uc
2022-01-23 04:28:03 +04:00

58 lines
1.8 KiB
Ucode

// Zombie Monster for KF Invasion gametype
class NiceZombieStalkerBase extends NiceMonster
abstract;
// #exec OBJ LOAD FILE=
#exec OBJ LOAD FILE=KFX.utx
#exec OBJ LOAD FILE=KF_BaseStalker.uax
var float NextCheckTime;
var KFHumanPawn LocalKFHumanPawn;
var float LastUncloakTime;
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
// eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
fuelRatio=0.850000
clientHeadshotScale=1.200000
niceZombieDamType=class'NiceZedSlashingDamageType'
MeleeAnims(0)="StalkerSpinAttack"
MeleeAnims(1)="StalkerAttack1"
MeleeAnims(2)="JumpAttack"
MeleeDamage=9
damageForce=5000
KFRagdollName="Stalker_Trip"
CrispUpThreshhold=10
PuntAnim="ClotPunt"
SeveredArmAttachScale=0.800000
SeveredLegAttachScale=0.700000
OnlineHeadshotOffset=(X=18.000000,Z=33.000000)
OnlineHeadshotScale=1.200000
MotionDetectorThreat=0.250000
ScoringValue=15
SoundGroupClass=Class'KFMod.KFFemaleZombieSounds'
IdleHeavyAnim="StalkerIdle"
IdleRifleAnim="StalkerIdle"
MeleeRange=30.000000
GroundSpeed=200.000000
WaterSpeed=180.000000
JumpZ=350.000000
Health=100
HeadHeight=2.500000
MenuName="Nice Stalker"
MovementAnims(0)="ZombieRun"
MovementAnims(1)="ZombieRun"
MovementAnims(2)="ZombieRun"
MovementAnims(3)="ZombieRun"
WalkAnims(0)="ZombieRun"
WalkAnims(1)="ZombieRun"
WalkAnims(2)="ZombieRun"
WalkAnims(3)="ZombieRun"
IdleCrouchAnim="StalkerIdle"
IdleWeaponAnim="StalkerIdle"
IdleRestAnim="StalkerIdle"
DrawScale=1.100000
PrePivot=(Z=5.000000)
RotationRate=(Yaw=45000,Roll=0)
}