NicePack/sources/Effects/NiceFreezeParticlesDirectional.uc

12 lines
268 B
Ucode

// ScrN copy
class NiceFreezeParticlesDirectional extends NiceFreezeParticlesBase;
simulated function Trigger(Actor other, Pawn eventInstigator){
emitters[0].SpawnParticle(1);
}
defaultproperties
{
Style=STY_Additive
bHardAttach=True
bDirectional=True
}