NicePack/sources/Weapons/Playable/SMG/Kriss/NiceKrissMAttachment.uc

58 lines
1.9 KiB
Ucode

class NiceKrissMAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_Kriss"
MovementAnims(1)="JogB_Kriss"
MovementAnims(2)="JogL_Kriss"
MovementAnims(3)="JogR_Kriss"
TurnLeftAnim="TurnL_Kriss"
TurnRightAnim="TurnR_Kriss"
CrouchAnims(0)="CHWalkF_Kriss"
CrouchAnims(1)="CHWalkB_Kriss"
CrouchAnims(2)="CHWalkL_Kriss"
CrouchAnims(3)="CHWalkR_Kriss"
WalkAnims(0)="WalkF_Kriss"
WalkAnims(1)="WalkB_Kriss"
WalkAnims(2)="WalkL_Kriss"
WalkAnims(3)="WalkR_Kriss"
CrouchTurnRightAnim="CH_TurnR_Kriss"
CrouchTurnLeftAnim="CH_TurnL_Kriss"
IdleCrouchAnim="CHIdle_Kriss"
IdleWeaponAnim="Idle_Kriss"
IdleRestAnim="Idle_Kriss"
IdleChatAnim="Idle_Kriss"
IdleHeavyAnim="Idle_Kriss"
IdleRifleAnim="Idle_Kriss"
FireAnims(0)="Fire_Kriss"
FireAnims(1)="Fire_Kriss"
FireAnims(2)="Fire_Kriss"
FireAnims(3)="Fire_Kriss"
FireAltAnims(0)="Fire_Kriss"
FireAltAnims(1)="Fire_Kriss"
FireAltAnims(2)="Fire_Kriss"
FireAltAnims(3)="Fire_Kriss"
FireCrouchAnims(0)="CHFire_Kriss"
FireCrouchAnims(1)="CHFire_Kriss"
FireCrouchAnims(2)="CHFire_Kriss"
FireCrouchAnims(3)="CHFire_Kriss"
FireCrouchAltAnims(0)="CHFire_Kriss"
FireCrouchAltAnims(1)="CHFire_Kriss"
FireCrouchAltAnims(2)="CHFire_Kriss"
FireCrouchAltAnims(3)="CHFire_Kriss"
HitAnims(0)="HitF_Kriss"
HitAnims(1)="HitB_Kriss"
HitAnims(2)="HitL_Kriss"
HitAnims(3)="HitR_Kriss"
PostFireBlendStandAnim="Blend_Kriss"
PostFireBlendCrouchAnim="CHBlend_Kriss"
MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}