NicePack/sources/Weapons/Playable/SMG/M7A3/NiceM7A3MFire.uc

36 lines
1.2 KiB
Ucode

class NiceM7A3MFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=21250.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
maxVerticalRecoilAngle=120
maxHorizontalRecoilAngle=60
ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM7A3M'
DamageMin=70
DamageMax=70
Momentum=7000.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.050000
FireForce="AssaultRifleFire"
FireRate=0.080000
AmmoClass=Class'NicePack.NiceM7A3MAmmo'
ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
ShakeRotTime=2.500000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.500000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}