NicePack/sources/Weapons/Playable/Melee/Axe/NiceAxeAttachment.uc

46 lines
1.4 KiB
Ucode

class NiceAxeAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Axe"
MovementAnims(1)="JogB_Axe"
MovementAnims(2)="JogL_Axe"
MovementAnims(3)="JogR_Axe"
TurnLeftAnim="TurnL_Axe"
TurnRightAnim="TurnR_Axe"
CrouchAnims(0)="CHwalkF_Axe"
CrouchAnims(1)="CHwalkB_Axe"
CrouchAnims(2)="CHwalkL_Axe"
CrouchAnims(3)="CHwalkR_Axe"
CrouchTurnRightAnim="CH_TurnR_Axe"
CrouchTurnLeftAnim="CH_TurnL_Axe"
IdleCrouchAnim="CHIdle_Axe"
IdleWeaponAnim="Idle_Axe"
IdleRestAnim="Idle_Axe"
IdleChatAnim="Idle_Axe"
IdleHeavyAnim="Idle_Axe"
IdleRifleAnim="Idle_Axe"
FireAnims(0)="Attack1_Axe"
FireAnims(1)="Attack2_Axe"
FireAnims(2)="Attack3_Axe"
FireAnims(3)="Attack3_Axe"
FireAltAnims(0)="Attack1_Axe"
FireAltAnims(1)="Attack2_Axe"
FireAltAnims(2)="Attack3_Axe"
FireAltAnims(3)="Attack3_Axe"
FireCrouchAnims(0)="CHAttack1_Axe"
FireCrouchAnims(1)="CHAttack2_Axe"
FireCrouchAnims(2)="CHAttack3_Axe"
FireCrouchAnims(3)="CHAttack3_Axe"
FireCrouchAltAnims(0)="CHAttack1_Axe"
FireCrouchAltAnims(1)="CHAttack2_Axe"
FireCrouchAltAnims(2)="CHAttack3_Axe"
FireCrouchAltAnims(3)="CHAttack3_Axe"
HitAnims(0)="HitF_Axe"
HitAnims(1)="HitB_Axe"
HitAnims(2)="HitL_Axe"
HitAnims(3)="HitR_Axe"
PostFireBlendStandAnim="Blend_Axe"
PostFireBlendCrouchAnim="CHBlend_Axe"
MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
}