NicePack/sources/Weapons/Playable/SniperWeapons/HuntingRifle/NiceHuntingRifleAttachment.uc

55 lines
2.0 KiB
Ucode

class NiceHuntingRifleAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
mTracerClass=Class'KFMod.KFNewTracer'
MovementAnims(0)="WalkF_Winchester"
MovementAnims(1)="WalkB_Winchester"
MovementAnims(2)="WalkL_Winchester"
MovementAnims(3)="WalkL_Winchester"
TurnLeftAnim="TurnL_Winchester"
TurnRightAnim="TurnR_Winchester"
CrouchAnims(0)="CHwalkF_Winchester"
CrouchAnims(1)="CHwalkB_Winchester"
CrouchAnims(2)="CHwalkL_Winchester"
CrouchAnims(3)="CHwalkR_Winchester"
WalkAnims(0)="WalkF_Winchester"
WalkAnims(1)="WalkB_Winchester"
WalkAnims(2)="WalkL_Winchester"
WalkAnims(3)="WalkL_Winchester"
CrouchTurnRightAnim="CH_TurnR_Winchester"
CrouchTurnLeftAnim="CH_TurnL_Winchester"
IdleCrouchAnim="CHIdle_Winchester"
IdleWeaponAnim="IS_Idle_Winchester"
IdleRestAnim="IS_Idle_Winchester"
IdleChatAnim="IS_Idle_Winchester"
IdleHeavyAnim="IS_Idle_Winchester"
IdleRifleAnim="IS_Idle_Winchester"
FireAnims(0)="Claw"
FireAnims(1)="Claw"
FireAnims(2)="Claw"
FireAnims(3)="Claw"
FireAltAnims(0)="IS_Fire_Winchester"
FireAltAnims(1)="IS_Fire_Winchester"
FireAltAnims(2)="IS_Fire_Winchester"
FireAltAnims(3)="IS_Fire_Winchester"
FireCrouchAnims(0)="CHFire_Winchester"
FireCrouchAnims(1)="CHFire_Winchester"
FireCrouchAnims(2)="CHFire_Winchester"
FireCrouchAnims(3)="CHFire_Winchester"
FireCrouchAltAnims(0)="CHFire_Winchester"
FireCrouchAltAnims(1)="CHFire_Winchester"
FireCrouchAltAnims(2)="CHFire_Winchester"
FireCrouchAltAnims(3)="CHFire_Winchester"
HitAnims(0)="HitF_Winchester"
HitAnims(1)="HitB_Winchester"
HitAnims(2)="HitL_Winchester"
HitAnims(3)="HitR_Winchester"
PostFireBlendStandAnim="Blend_Winchester"
PostFireBlendCrouchAnim="CHBlend_Winchester"
MeshRef="ScrnWeaponPack_A.HuntingRifle3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}