NicePack/sources/Weapons/Playable/SniperWeapons/Winchester/NiceWinchesterAttachment.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

56 lines
2.0 KiB
Ucode

class NiceWinchesterAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
mTracerClass=Class'KFMod.KFLargeTracer'
MovementAnims(0)="JogF_Winchester"
MovementAnims(1)="JogB_Winchester"
MovementAnims(2)="JogL_Winchester"
MovementAnims(3)="JogR_Winchester"
TurnLeftAnim="TurnL_Winchester"
TurnRightAnim="TurnR_Winchester"
CrouchAnims(0)="CHwalkF_Winchester"
CrouchAnims(1)="CHwalkB_Winchester"
CrouchAnims(2)="CHwalkL_Winchester"
CrouchAnims(3)="CHwalkR_Winchester"
WalkAnims(0)="WalkF_Winchester"
WalkAnims(1)="WalkB_Winchester"
WalkAnims(2)="WalkL_Winchester"
WalkAnims(3)="WalkR_Winchester"
CrouchTurnRightAnim="CH_TurnR_Winchester"
CrouchTurnLeftAnim="CH_TurnL_Winchester"
IdleCrouchAnim="CHIdle_Winchester"
IdleWeaponAnim="Idle_Winchester"
IdleRestAnim="Idle_Winchester"
IdleChatAnim="Idle_Winchester"
IdleHeavyAnim="Idle_Winchester"
IdleRifleAnim="Idle_Winchester"
FireAnims(0)="Fire_Winchester"
FireAnims(1)="Fire_Winchester"
FireAnims(2)="Fire_Winchester"
FireAnims(3)="Fire_Winchester"
FireAltAnims(0)="Fire_Winchester"
FireAltAnims(1)="Fire_Winchester"
FireAltAnims(2)="Fire_Winchester"
FireAltAnims(3)="Fire_Winchester"
FireCrouchAnims(0)="CHFire_Winchester"
FireCrouchAnims(1)="CHFire_Winchester"
FireCrouchAnims(2)="CHFire_Winchester"
FireCrouchAnims(3)="CHFire_Winchester"
FireCrouchAltAnims(0)="CHFire_Winchester"
FireCrouchAltAnims(1)="CHFire_Winchester"
FireCrouchAltAnims(2)="CHFire_Winchester"
FireCrouchAltAnims(3)="CHFire_Winchester"
HitAnims(0)="HitF_Winchester"
HitAnims(1)="HitB_Winchester"
HitAnims(2)="HitL_Winchester"
HitAnims(3)="HitR_Winchester"
PostFireBlendStandAnim="Blend_Winchester"
PostFireBlendCrouchAnim="CHBlend_Winchester"
MeshRef="KF_Weapons3rd_Trip.Winchester_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}