NicePack/sources/Weapons/Playable/AssaultRifles/ASVAL/NiceVALDTFire.uc

36 lines
1.2 KiB
Ucode

class NiceVALDTFire extends NiceFire;
defaultproperties
{
FireAimedAnim="Fire"
RecoilRate=0.070000
maxVerticalRecoilAngle=315
maxHorizontalRecoilAngle=158
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=2.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT'
aimerror=42.000000
}