51 lines
1.7 KiB
Ucode
51 lines
1.7 KiB
Ucode
class NiceMP7MMedicGun extends NiceMedicGun;
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defaultproperties
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{
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medicChargeRegenRate=7.000000
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reloadPreEndFrame=0.074000
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reloadEndFrame=0.574000
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reloadChargeEndFrame=0.809000
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reloadMagStartFrame=0.117000
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reloadChargeStartFrame=0.681000
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MagCapacity=40
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ReloadRate=3.166000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_MP7"
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Weight=3.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP7m'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons2_Trip.MP7_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.MP_7_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="KF_MP7Snd.MP7_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.MP7m_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceMP7MFire'
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FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An advanced prototype submachine gun. Modified to fire healing darts."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=90
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InventoryGroup=3
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GroupOffset=5
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PickupClass=Class'NicePack.NiceMP7MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMP7MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP7M Medic Gun"
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TransientSoundVolume=1.250000
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}
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