NicePack/sources/Weapons/Playable/Shotguns/Nailgun/NiceNailGunFire.uc

29 lines
908 B
Ucode

class NiceNailGunFire extends NiceShotgunFire;
simulated function bool ShouldBounce(){
return true;
}
defaultproperties
{
ProjPerFire=1
KickMomentum=(X=-25.000000,Z=0.000000)
ProjectileSpeed=9260.0
bShouldBounce=True
bCausePain=True
bulletClass=Class'NicePack.NiceNail'
maxVerticalRecoilAngle=1250
maxHorizontalRecoilAngle=750
bRandomPitchFireSound=True
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
DamageType=Class'NicePack.NiceDamTypeNailGun'
DamageMax=66
FireAnimRate=1.250000
FireRate=0.400000
AmmoClass=Class'NicePack.NiceNailGunAmmo'
ShakeRotTime=3.000000
ShakeOffsetTime=2.000000
BotRefireRate=0.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
SpreadStyle=SS_None
}