NicePack/sources/Weapons/Playable/SniperWeapons/M99/NiceM99Fire.uc

30 lines
952 B
Ucode

class NiceM99Fire extends NiceFire;
defaultproperties
{
ProjectileSpeed=40000.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.100000
maxVerticalRecoilAngle=2000
maxHorizontalRecoilAngle=1000
bRandomPitchFireSound=False
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
DamageMin=750
DamageMax=750
Momentum=150000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnimRate=0.850000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM99Ammo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
aimerror=0.000000
}