NicePack/sources/Weapons/Playable/Explosives/LAW/NiceLAWAttachment.uc

52 lines
1.5 KiB
Ucode

class NiceLAWAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFMod.KFLawMuzzFlash'
MovementAnims(0)="JogF_LAW"
MovementAnims(1)="JogB_LAW"
MovementAnims(2)="JogL_LAW"
MovementAnims(3)="JogR_LAW"
TurnLeftAnim="TurnL_LAW"
TurnRightAnim="TurnR_LAW"
CrouchAnims(0)="CHwalkF_LAW"
CrouchAnims(1)="CHwalkB_LAW"
CrouchAnims(2)="CHwalkL_LAW"
CrouchAnims(3)="CHwalkR_LAW"
WalkAnims(0)="WalkF_LAW"
WalkAnims(1)="WalkB_LAW"
WalkAnims(2)="WalkL_LAW"
WalkAnims(3)="WalkR_LAW"
CrouchTurnRightAnim="CH_TurnR_LAW"
CrouchTurnLeftAnim="CH_TurnL_LAW"
IdleCrouchAnim="CHIdle_LAW"
IdleWeaponAnim="Idle_LAW"
IdleRestAnim="Idle_LAW"
IdleChatAnim="Idle_LAW"
IdleHeavyAnim="Idle_LAW"
IdleRifleAnim="Idle_LAW"
FireAnims(0)="Fire_LAW"
FireAnims(1)="Fire_LAW"
FireAnims(2)="Fire_LAW"
FireAnims(3)="Fire_LAW"
FireAltAnims(0)="Fire_LAW"
FireAltAnims(1)="Fire_LAW"
FireAltAnims(2)="Fire_LAW"
FireAltAnims(3)="Fire_LAW"
FireCrouchAnims(0)="CHFire_LAW"
FireCrouchAnims(1)="CHFire_LAW"
FireCrouchAnims(2)="CHFire_LAW"
FireCrouchAnims(3)="CHFire_LAW"
FireCrouchAltAnims(0)="CHFire_LAW"
FireCrouchAltAnims(1)="CHFire_LAW"
FireCrouchAltAnims(2)="CHFire_LAW"
FireCrouchAltAnims(3)="CHFire_LAW"
HitAnims(0)="HitF_LAW"
HitAnims(1)="HitB_LAW"
HitAnims(2)="HitL_LAW"
HitAnims(3)="HitR_LAW"
PostFireBlendStandAnim="Blend_LAW"
PostFireBlendCrouchAnim="CHBlend_LAW"
MeshRef="KF_Weapons3rd_Trip.LAW_3rd"
bHeavy=True
}