NicePack/sources/Weapons/Playable/Incendiary/HFR/NiceHFRFlameB.uc

46 lines
1.8 KiB
Ucode

class NiceHFRFlameB extends Emitter;
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
FadeOutStartTime=0.501500
MaxParticles=15
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
TextureUSubdivisions=1
TextureVSubdivisions=1
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.450000,Max=0.850000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceHFRFlameB.SpriteEmitter0'
LightType=LT_Pulse
LightHue=30
LightSaturation=100
LightBrightness=300.000000
LightRadius=4.000000
bNoDelete=False
bDynamicLight=True
bNetTemporary=True
Physics=PHYS_Trailer
}