NicePack/sources/Weapons/Playable/Pistols/Contender/NiceContenderFire.uc

29 lines
948 B
Ucode

class NiceContenderFire extends NiceFire;
defaultproperties
{
EffectiveRange=25000.000000
ProjectileSpeed=30000.000000
FireAimedAnim="Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=350
maxHorizontalRecoilAngle=175
bRandomPitchFireSound=False
FireSoundRef="NicePackSnd.Contender.G2_Shot"
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeContender'
DamageMin=156
DamageMax=156
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.600000
AmmoClass=Class'NicePack.NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
}