NicePack/sources/Weapons/Playable/SMG/MP5M/NiceMP5MAttachment.uc

59 lines
1.8 KiB
Ucode

class NiceMP5MAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_MP5"
MovementAnims(1)="JogB_MP5"
MovementAnims(2)="JogL_MP5"
MovementAnims(3)="JogR_MP5"
TurnLeftAnim="TurnL_MP5"
TurnRightAnim="TurnR_MP5"
CrouchAnims(0)="CHWalkF_MP5"
CrouchAnims(1)="CHWalkB_MP5"
CrouchAnims(2)="CHWalkL_MP5"
CrouchAnims(3)="CHWalkR_MP5"
WalkAnims(0)="WalkF_MP5"
WalkAnims(1)="WalkB_MP5"
WalkAnims(2)="WalkL_MP5"
WalkAnims(3)="WalkR_MP5"
CrouchTurnRightAnim="CH_TurnR_MP5"
CrouchTurnLeftAnim="CH_TurnL_MP5"
IdleCrouchAnim="CHIdle_MP5"
IdleWeaponAnim="Idle_MP5"
IdleRestAnim="Idle_MP5"
IdleChatAnim="Idle_MP5"
IdleHeavyAnim="Idle_MP5"
IdleRifleAnim="Idle_MP5"
FireAnims(0)="Fire_MP5"
FireAnims(1)="Fire_MP5"
FireAnims(2)="Fire_MP5"
FireAnims(3)="Fire_MP5"
FireAltAnims(0)="Fire_MP5"
FireAltAnims(1)="Fire_MP5"
FireAltAnims(2)="Fire_MP5"
FireAltAnims(3)="Fire_MP5"
FireCrouchAnims(0)="CHFire_MP5"
FireCrouchAnims(1)="CHFire_MP5"
FireCrouchAnims(2)="CHFire_MP5"
FireCrouchAnims(3)="CHFire_MP5"
FireCrouchAltAnims(0)="CHFire_MP5"
FireCrouchAltAnims(1)="CHFire_MP5"
FireCrouchAltAnims(2)="CHFire_MP5"
FireCrouchAltAnims(3)="CHFire_MP5"
HitAnims(0)="HitF_MP5"
HitAnims(1)="HitB_MP5"
HitAnims(2)="HitL_MP5"
HitAnims(3)="HitR_MP5"
PostFireBlendStandAnim="Blend_MP5"
PostFireBlendCrouchAnim="CHBlend_MP5"
MeshRef="KF_Weapons3rd3_Trip.Mp5_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}