NicePack/sources/Weapons/Playable/Shotguns/Benelli/NiceBenelliFire.uc

13 lines
378 B
Ucode

class NiceBenelliFire extends NiceShotgunFire;
defaultproperties
{
KickMomentum=(X=-45.000000,Z=10.000000)
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName="Shell_eject"
DamageType=Class'NicePack.NiceDamTypeBenelli'
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceBenelliAmmo'
BotRefireRate=0.200000
}