- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
41 lines
1.3 KiB
Ucode
41 lines
1.3 KiB
Ucode
class NiceFNFALFire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=41150.000000
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FireAimedAnim="Fire_Iron"
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FireEndAimedAnim="Fire_Iron_End"
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FireLoopAimedAnim="Fire_Iron_Loop"
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RecoilRate=0.080000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=100
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ShellEjectClass=Class'KFMod.KFShellEjectFAL'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
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StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
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DamageMin=66
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DamageMax=66
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire_Loop"
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FireEndAnim="Fire_End"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.100000
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AmmoClass=Class'NicePack.NiceFNFALAmmo'
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ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.150000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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