30 lines
1.0 KiB
Ucode
30 lines
1.0 KiB
Ucode
class NiceAxe extends NiceMeleeWeapon;
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defaultproperties
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{
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weaponRange=80.000000
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BloodSkinSwitchArray=0
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BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
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bSpeedMeUp=True
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Weight=5.000000
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StandardDisplayFOV=75.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons_Trip.Axe_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
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SelectSoundRef="KF_AxeSnd.Axe_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
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FireModeClass(0)=Class'NicePack.NiceAxeFire'
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FireModeClass(1)=Class'NicePack.NiceAxeFireB'
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AIRating=0.300000
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Description="A common two-handed fireman's axe."
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DisplayFOV=75.000000
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Priority=55
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GroupOffset=3
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PickupClass=Class'NicePack.NiceAxePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceAxeAttachment'
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IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
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ItemName="Axe"
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}
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