128 lines
6.5 KiB
Ucode
128 lines
6.5 KiB
Ucode
class NiceVetCommando extends NiceVeterancyTypes
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abstract;
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static function AddCustomStats(ClientPerkRepLink Other){
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other.AddCustomValue(Class'NiceVetCommandoExp');
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}
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static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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return StatOther.GetCustomValueInt(Class'NiceVetCommandoExp');
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}
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NiceMedicNade';*/
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//return class'NiceMedicNadePoison';
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return class'NiceNade';
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}
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static function int AddFireDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<NiceWeaponDamageType> DmgType){
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if(class<NiceDamTypeFire>(DmgType) != none){
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return float(InDamage) * 1.5;
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}
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return 0.0;
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 1.0;
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}
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static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 1.0;
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}
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
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}
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromWeapon(other.class);
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if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoLargerMags'))
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return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
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return 1.0;
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}
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// Change the cost of particular ammo
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static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
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{
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = class<NiceWeaponPickup>(Item);
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if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoLargerMags')) {
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return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
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}
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return 1.0;
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 1.5;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI){
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return 1.1;
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}
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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return 1.15;
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}
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static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> other){
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local float fireSpeed;
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local NicePlayerController nicePlayer;
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromWeapon(other);
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if(KFPRI.Owner == none)
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return 1.0;
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if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoOverclocking'))
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fireSpeed = class'NiceSkillHeavyOverclocking'.default.fireSpeedMult;
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else
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fireSpeed = 1.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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return fireSpeed;
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}
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static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFire other, out float Recoil){
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromWeaponFire(other);
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if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoOverclocking'))
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Recoil = class'NiceSkillCommandoOverclocking'.default.fireSpeedMult;
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else
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Recoil = 1.0;
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return Recoil;
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}
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoOverclocking'))
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return class'NiceSkillCommandoOverclocking'.default.bonusExt;
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return 0;
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}
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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}
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
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SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=class''
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SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
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SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
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SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
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//SkillGroupB(3)=class''
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SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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progressArray0(3)=10000
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=class'NiceDamageTypeVetCommando'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|15% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloaked zeds from 16 meters distance|Better Syringe handling"
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PerkIndex=3
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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VeterancyName="Commando"
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Requirements(0)="Required experience for the next level: %x"
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}
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