NicePack/sources/Zeds/Nice/NiceZombieSickBase.uc

101 lines
3.4 KiB
Ucode

// Zombie Monster for KF Invasion gametype
class NiceZombieSickBase extends NiceMonster;
var name WalkAnim, RunAnim;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax
var BileJet BloatJet;
var bool bPlayBileSplash;
var bool bMovingPukeAttack;
var float RunAttackTimeout;
var() float AttackChargeRate;
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
// eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
AttackChargeRate=2.500000
StunThreshold=4.000000
fuelRatio=0.250000
bWeakHead=True
clientHeadshotScale=1.500000
MeleeAnims(0)="Strike"
MeleeAnims(1)="Strike"
MeleeAnims(2)="Strike"
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Talk'
BleedOutDuration=6.000000
ZombieFlag=3
MeleeDamage=14
damageForce=70000
bFatAss=True
KFRagdollName="Clot_Trip"
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Jump'
PuntAnim="BloatPunt"
Intelligence=BRAINS_Stupid
bCanDistanceAttackDoors=True
bUseExtendedCollision=True
ColOffset=(Z=55.000000)
ColRadius=29.000000
ColHeight=18.000000
SeveredArmAttachScale=1.400000
SeveredLegAttachScale=1.400000
SeveredHeadAttachScale=1.400000
PlayerCountHealthScale=0.250000
HeadlessWalkAnims(0)="WalkF"
HeadlessWalkAnims(1)="WalkB"
HeadlessWalkAnims(2)="WalkL"
HeadlessWalkAnims(3)="WalkR"
BurningWalkFAnims(0)="WalkF"
BurningWalkFAnims(1)="WalkF"
BurningWalkFAnims(2)="WalkF"
BurningWalkAnims(0)="WalkB"
BurningWalkAnims(1)="WalkL"
BurningWalkAnims(2)="WalkR"
PoundRageBumpDamScale=0.010000
OnlineHeadshotOffset=(X=22.000000,Y=5.000000,Z=58.000000)
HeadHealth=50.000000
MotionDetectorThreat=3.000000
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge'
AmmunitionClass=Class'KFMod.BZombieAmmo'
ScoringValue=75
IdleHeavyAnim="Idle"
IdleRifleAnim="Idle"
RagdollLifeSpan=20.000000
RagDeathVel=150.000000
RagShootStrength=300.000000
RagSpinScale=12.500000
RagDeathUpKick=50.000000
MeleeRange=30.000000
GroundSpeed=175.000000
WaterSpeed=150.000000
HealthMax=925.000000
Health=925
HeadHeight=2.200000
HeadScale=1.610000
AmbientSoundScaling=8.000000
MenuName="Sick"
MovementAnims(0)="WalkF"
MovementAnims(1)="WalkB"
MovementAnims(2)="WalkL"
MovementAnims(3)="WalkR"
WalkAnims(1)="WalkB"
WalkAnims(2)="WalkL"
WalkAnims(3)="WalkR"
IdleCrouchAnim="Idle"
IdleWeaponAnim="Idle"
IdleRestAnim="Idle"
AmbientSound=Sound'KF_BaseGorefast.Gorefast_Idle'
Mesh=SkeletalMesh'NicePackA.MonsterSick.Sick'
DrawScale=1.100000
PrePivot=(Z=5.000000)
Skins(0)=Combiner'NicePackT.MonsterSick.Sick_cmb'
SoundVolume=200
Mass=400.000000
RotationRate=(Yaw=45000,Roll=0)
}