NicePack/sources/Weapons/Playable/Explosives/SealSqueal/NiceSealSquealAttachment.uc

51 lines
2.0 KiB
Ucode

class NiceSealSquealAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P'
MovementAnims(0)="JogF_IJC_SealSqueal"
MovementAnims(1)="JogB_IJC_SealSqueal"
MovementAnims(2)="JogL_IJC_SealSqueal"
MovementAnims(3)="JogR_IJC_SealSqueal"
TurnLeftAnim="TurnL_IJC_SealSqueal"
TurnRightAnim="TurnR_IJC_SealSqueal"
CrouchAnims(0)="CHWalkF_IJC_SealSqueal"
CrouchAnims(1)="CHWalkB_IJC_SealSqueal"
CrouchAnims(2)="CHWalkL_IJC_SealSqueal"
CrouchAnims(3)="CHWalkR_IJC_SealSqueal"
WalkAnims(0)="WalkF_IJC_SealSqueal"
WalkAnims(1)="WalkB_IJC_SealSqueal"
WalkAnims(2)="WalkL_IJC_SealSqueal"
WalkAnims(3)="WalkR_IJC_SealSqueal"
CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal"
CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal"
IdleCrouchAnim="CHIdle_IJC_SealSqueal"
IdleWeaponAnim="Idle_IJC_SealSqueal"
IdleRestAnim="Idle_IJC_SealSqueal"
IdleChatAnim="Idle_IJC_SealSqueal"
IdleHeavyAnim="Idle_IJC_SealSqueal"
IdleRifleAnim="Idle_IJC_SealSqueal"
FireAnims(0)="Fire_IJC_SealSqueal"
FireAnims(1)="Fire_IJC_SealSqueal"
FireAnims(2)="Fire_IJC_SealSqueal"
FireAnims(3)="Fire_IJC_SealSqueal"
FireAltAnims(0)="Fire_IJC_SealSqueal"
FireAltAnims(1)="Fire_IJC_SealSqueal"
FireAltAnims(2)="Fire_IJC_SealSqueal"
FireAltAnims(3)="Fire_IJC_SealSqueal"
FireCrouchAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAnims(3)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal"
HitAnims(0)="HitF_IJC_SealSqueal"
HitAnims(1)="HitB_IJC_SealSqueal"
HitAnims(2)="HitL_IJC_SealSqueal"
HitAnims(3)="HitR_IJC_SealSqueal"
PostFireBlendStandAnim="Blend_IJC_SealSqueal"
PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal"
MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
}