NicePack/sources/Weapons/Playable/SniperWeapons/Crossbow/NiceCrossbowAttachment.uc

51 lines
1.7 KiB
Ucode

class NiceCrossbowAttachment extends NiceAttachment;
defaultproperties
{
bDoFiringEffects=False
MovementAnims(0)="JogF_Crossbow"
MovementAnims(1)="JogB_Crossbow"
MovementAnims(2)="JogL_Crossbow"
MovementAnims(3)="JogR_Crossbow"
TurnLeftAnim="TurnL_Crossbow"
TurnRightAnim="TurnR_Crossbow"
CrouchAnims(0)="CHwalkF_Crossbow"
CrouchAnims(1)="CHwalkB_Crossbow"
CrouchAnims(2)="CHwalkL_Crossbow"
CrouchAnims(3)="CHwalkR_Crossbow"
WalkAnims(0)="WalkF_Crossbow"
WalkAnims(1)="WalkB_Crossbow"
WalkAnims(2)="WalkL_Crossbow"
WalkAnims(3)="WalkR_Crossbow"
CrouchTurnRightAnim="CH_TurnR_Crossbow"
CrouchTurnLeftAnim="CH_TurnL_Crossbow"
IdleCrouchAnim="CHIdle_Crossbow"
IdleWeaponAnim="Idle_Crossbow"
IdleRestAnim="Idle_Crossbow"
IdleChatAnim="Idle_Crossbow"
IdleHeavyAnim="Idle_Crossbow"
IdleRifleAnim="Idle_Crossbow"
FireAnims(0)="Fire_Crossbow"
FireAnims(1)="Fire_Crossbow"
FireAnims(2)="Fire_Crossbow"
FireAnims(3)="Fire_Crossbow"
FireAltAnims(0)="Fire_Crossbow"
FireAltAnims(1)="Fire_Crossbow"
FireAltAnims(2)="Fire_Crossbow"
FireAltAnims(3)="Fire_Crossbow"
FireCrouchAnims(0)="CHFire_Crossbow"
FireCrouchAnims(1)="CHFire_Crossbow"
FireCrouchAnims(2)="CHFire_Crossbow"
FireCrouchAnims(3)="CHFire_Crossbow"
FireCrouchAltAnims(0)="CHFire_Crossbow"
FireCrouchAltAnims(1)="CHFire_Crossbow"
FireCrouchAltAnims(2)="CHFire_Crossbow"
FireCrouchAltAnims(3)="CHFire_Crossbow"
HitAnims(0)="HitF_Crossbow"
HitAnims(1)="HitB_Crossbow"
HitAnims(2)="HitL_Crossbow"
HitAnims(3)="HitR_Crossbow"
PostFireBlendStandAnim="Blend_Crossbow"
PostFireBlendCrouchAnim="CHBlend_Crossbow"
MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
}