NicePack/sources/Weapons/Playable/Melee/Machete/NiceMachete.uc

32 lines
1.2 KiB
Ucode

class NiceMachete extends NiceMeleeWeapon;
defaultproperties
{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
bSpeedMeUp=True
Weight=1.000000
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Machete_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="KF_MacheteSnd.Machete_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette"
FireModeClass(0)=Class'NicePack.NiceMacheteFire'
FireModeClass(1)=Class'NicePack.NiceMacheteFireB'
AIRating=0.400000
CurrentRating=0.400000
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
DisplayFOV=70.000000
Priority=50
GroupOffset=2
PickupClass=Class'NicePack.NiceMachetePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceMacheteAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Machete"
}