51 lines
1.7 KiB
Ucode
51 lines
1.7 KiB
Ucode
class NiceM32Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
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MovementAnims(0)="JogF_M32_MGL"
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MovementAnims(1)="JogB_M32_MGL"
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MovementAnims(2)="JogL_M32_MGL"
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MovementAnims(3)="JogR_M32_MGL"
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TurnLeftAnim="TurnL_M32_MGL"
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TurnRightAnim="TurnR_M32_MGL"
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CrouchAnims(0)="CHWalkF_M32_MGL"
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CrouchAnims(1)="CHWalkB_M32_MGL"
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CrouchAnims(2)="CHWalkL_M32_MGL"
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CrouchAnims(3)="CHWalkR_M32_MGL"
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WalkAnims(0)="WalkF_M32_MGL"
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WalkAnims(1)="WalkB_M32_MGL"
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WalkAnims(2)="WalkL_M32_MGL"
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WalkAnims(3)="WalkR_M32_MGL"
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CrouchTurnRightAnim="CH_TurnR_M32_MGL"
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CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
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IdleCrouchAnim="CHIdle_M32_MGL"
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IdleWeaponAnim="Idle_M32_MGL"
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IdleRestAnim="Idle_M32_MGL"
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IdleChatAnim="Idle_M32_MGL"
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IdleHeavyAnim="Idle_M32_MGL"
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IdleRifleAnim="Idle_M32_MGL"
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FireAnims(0)="Fire_M32_MGL"
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FireAnims(1)="Fire_M32_MGL"
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FireAnims(2)="Fire_M32_MGL"
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FireAnims(3)="Fire_M32_MGL"
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FireAltAnims(0)="Fire_M32_MGL"
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FireAltAnims(1)="Fire_M32_MGL"
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FireAltAnims(2)="Fire_M32_MGL"
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FireAltAnims(3)="Fire_M32_MGL"
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FireCrouchAnims(0)="CHFire_M32_MGL"
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FireCrouchAnims(1)="CHFire_M32_MGL"
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FireCrouchAnims(2)="CHFire_M32_MGL"
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FireCrouchAnims(3)="CHFire_M32_MGL"
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FireCrouchAltAnims(0)="CHFire_M32_MGL"
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FireCrouchAltAnims(1)="CHFire_M32_MGL"
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FireCrouchAltAnims(2)="CHFire_M32_MGL"
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FireCrouchAltAnims(3)="CHFire_M32_MGL"
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HitAnims(0)="HitF_M32_MGL"
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HitAnims(1)="HitB_M32_MGL"
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HitAnims(2)="HitL_M32_MGL"
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HitAnims(3)="HitR_M32_MGL"
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PostFireBlendStandAnim="Blend_M32_MGL"
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PostFireBlendCrouchAnim="CHBlend_M32_MGL"
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MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
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}
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