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==Weapon Statistics== {| class="wikitable" style="text-align: center;" !rowspan="3" style="width:7em"| Category !colspan="3"| Submachine guns !colspan="4"| Assault rifles !colspan="2"| Battle rifles |- !style=width:7em|[[Tommy Gun]] !style=width:7em|[[Dr. T's Lead Delivery System]] !style=width:7em|[[Rising Storm Tommy gun]] !style=width:7em|[[Bullpup]] !style=width:7em|[[M4 carbine]] !style=width:7em|[[AK-47]] !style=width:7em|[[MKb42]] !style=width:7em|[[SCARMK17]] !style=width:7em|[[FNFAL ACOG]] |- |[[File:Trader Thompson.png|75x30px]] |[[File:Trader_DrTsLDS.pngβ|75x30px]] |[[File:Rising_Storm.pngβ|75x30px]] |[[File:Trader Bullpup.png|75x30px]] |[[File:Trader M4.png|75x30px]] |[[File:Trader AK 47.png|75x30px]] |[[File:Trader MKB42.png|75x30px]] |[[File:Trader Scar.png|75x30px]] |[[File:Trader FNFAL.png|75x30px]] |- !<!--style=text-align:right|--> Cost range | Β£900βΒ£270 || Β£950-Β£285 || Β£950-Β£285 || Β£300βΒ£90 || Β£1000βΒ£300 || Β£1000βΒ£300 || Β£1100βΒ£330 || Β£2500βΒ£750 || Β£2750βΒ£825 |- ! Weight (blocks) | 5 || 5 || 5 || 6 || 6 || 6 || 6 || 5 || 6 |- !<!--style=text-align:right|--> Ammunition |30 [[File:Hud Ammo Clip black.png|x18px]] 9 |40 [[File:Hud Ammo Clip black.png|x18px]] 7 |50 [[File:Hud Ammo Clip black.png|x18px]] 5 |40 [[File:Hud Ammo Clip black.png|x18px]] 9 |30 [[File:Hud Ammo Clip black.png|x18px]] 13 |30 [[File:Hud Ammo Clip black.png|x18px]] 9 |30 [[File:Hud Ammo Clip black.png|x18px]] 9 |20 [[File:Hud Ammo Clip black.png|x18px]] 14 |20 [[File:Hud Ammo Clip black.png|x18px]] 14 |- ! Damage | 40β60 || 40-60 || 40-60 || 26β39 || 35β52 || 45β67 || 45β67 || 65β97 || 65β97 |- ! Magazine size | 30β37 || 40-50 || 50-62 || 40β50 || 30β37 || 30β37 || 30β37 || 20β25 || 20β25 |- style=background:#eee;text-align:center |} ===Weapon Analysis=== ====Submachine Guns==== '''Tommy Gun''' The Tommy Gun can be placed between the M4 and AK-47/MKb42 in terms of damage and accuracy. It lacks the magazine and ammo capacity of the Bullpup, having the same magazine size of the AK-47, MKb42, and the M4. The Tommy Gun is highly accurate and fast-firing, similar to the M4, but lacking a red-dot sight, and on the other side of the spectrum, it does less damage than the AK-47/MKb42. However, thanks to its low recoil, it is easy to control in full-auto fire. '''Dr. T's Lead Delivery System''' The Dr. T's Lead Delivery System does the same damage as the Tommy Gun, but comes with bigger mag capacity, a slighty longer reload and a smoke effect on its ironsight after each shot. '''Rising Storm Tommy Gun''' A Tommy gun with a 50 round drum magazine and slighty longer reload time. Otherwise it's identical to the Tommy gun. ====Assault Rifles==== '''Bullpup''' The Bullpup is the cheapest and most easily acquired assault rifle. It is a pretty basic weapon, lacking damage and accuracy compared to other Commando weapons, but it has a very large magazine capacity and low recoil by comparison, even in full-auto. Even low-ranked Commandos will have little trouble purchasing one, and it is useful for mowing down weak specimens despite its low damage. Against larger specimens like the Scrake, however, the Bullpup's shortcomings become evident. '''AK-47''' A fairly powerful assault rifle, yet suffers from high recoil. This is a pretty good mainstay for most Commandos until they can afford a battle rifle. The AK-47 is a middle-of-the-road gun, doing less damage but with a higher magazine capacity than the SCAR or the FAL, and more damage and equal or lower magazine capacity compared to the Bullpup or Tommy Gun. This gun lacks the holographic sight of the Bullpup, the red-dot sight of the M4/SCAR MK17, or the ACOG sight of the FN-FAL, forcing its user to rely on somewhat intrusive iron-sights but rewards with fairly high accuary on single shots. It costs the same amount as the M4 carbine; compared to the M4, the AK is less accurate and slower firing, but each round does more damage. '''MKb42''' The MKb42 is identical in damage compared to the AK-47, but has less full-auto recoil, a higher rate of fire but is slightly less accurate for single shots. The MKb42, like the AK-47, is also a middle-ground gun. This gun lacks the holographic sight of the Bullpup, the red-dot sight of the M4/SCAR MK17, or the ACOG sight of the FN-FAL, forcing its user to rely on ineffective point iron-sights. '''M4 carbine''' The M4 features a very high rate of fire at the cost of higher recoil, and an Aimpoint scope, but the second-lowest damage of all Commando weapons. This weapon is generally used for commandos wanting a faster but lower-damaging weapon setup that carries a generous reserve of ammunition. It is extremely accurate on single-shot mode, capable of decapitating weak specimens with a single headshot, which when coupled with its large ammo reserve makes it a very efficient weapon for thinning the horde. ====Battle Rifles==== '''SCAR MK17''' The SCAR MK17 does more damage than any of the assault rifles and is very accurate, but suffers from a much smaller magazine size and high recoil. It features a larger red-dot scope than the M4, improving its usefulness over distances. It also features a rate of fire slightly slower when compared to the M4, but faster than the AK-47, and weighs the least of any Commando weapons, at only 5 blocks. '''FN FAL ACOG''' The FN FAL does the same damage and has the same mag/ammo capacity as the SCAR MK17, but fires some 10% faster, the same speed as the M4. It also features an ACOG scope, giving a longer zoom than any of the other weapons' sights or scopes. The FAL is heavier than the SCAR by 1 block, is more expensive, reloads more slowly and have less recoil than MK17.
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