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Demolition
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==Class Description== The '''Demolitions''' expert, colloquially known as the '''Demo''', is the team's heavy supporting class, specializing in explosives. He can inflict extremely high amounts of damage upon crowds and large specimens at long range, but is far less effective against specimens in close proximity and the cost of explosives is relatively steep. For all explosives, the Demo inflicts up to 60% more damage, receives discounts of up to 74%, and has damage resistance of up to 55% β which also affects the [[Patriarch]]'s rocket. He can carry a larger number of grenades, and also [[Pipe bomb]]s, which function as powerful proximity mines. The Demo's main weapons of choice are the [[M79 Grenade launcher|M79]] and [[M32 Grenade launcher|M32]] grenade launchers, the [[M4 carbine|M4 203]], and the [[L.A.W]] rocket launcher. The large explosive radius and strength of explosives allows the Demo to set up high-damage traps, and bombard large areas to efficiently eliminate large groups of [[specimen]]s. The explosion of [[grenade]]s and rockets instantly set off any grenades thrown by the Demo within their explosive radius, allowing the Demo to stack grenades in one place and quickly explode them before the target specimen can move out of the way. This technique has proven to be effective against large groups, the [[Fleshpound]], and even the [[Patriarch]]. The grenade launchers and L.A.W have a safety mechanism that will prevent the explosive from detonating too close to the player. Even so, the explosive radius of these explosives is very large, and can result in a large amount of self-damage, especially for the grenades launchers. This makes [[Stalker]]s and fast specimens very problematic if they are not dealt with quickly, and pipe bombs are extremely dangerous if the player is caught in the blast. The Demo should therefore stay at the rear of their squad, providing supporting fire to take out groups of weak specimens and stack as many explosives as they can to nuke stronger specimens like Fleshpounds. The M4 203 is more flexible in close quarters than the grenade launchers, however its small magazine, lengthy reload, lack of single fire, and low max ammo count make it better suited for emergency self defense than for use as a primary weapon. Care should be taken when firing explosive projectiles near team-mates, as a player who intercepts the projectile may cause the Demo to blow himself up. The Demo should also bear in mind that every explosion creates a large dust cloud, which heavily obscures the vision. Having a [[Commando]] take the lead during an explosive attack helps prevent specimens from sneaking through the smoke, especially against the [[Patriarch]]. The M32 MGL, M79, and the M4 203 are relatively lightweight, and any two can be carried simultaneously. Alternatively, taking a secondary weapon like an [[assault rifle]] or [[Lever-action rifle]] allows the Demo to more effectively eliminate close-range threats while saving his explosives for bigger threats at long range. When carrying the L.A.W, the Demo only has enough room for either Pipe Bombs or a [[Machete]]. In these situations, bunching up enemies behind welded doors or narrow corridors is generally where explosives serve their best roles. One of the major drawbacks of the Demo is the cost of explosives. Even on high levels with large discounts, it can still take quite a few rounds to save up enough money to buy his weapons and ammunition, regardless of his preferred load out. As long as he has a good supporting team, and spends his money and explosives carefully during the early rounds, the Demo should be able to adequately sustain himself,
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