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Flare revolver
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== Statistics == The [[firebug]] [[perk]] gives discounts, damage, reload and afterburn bonuses to the flare pistol. {{Weapon values by level |style= float:left |base_cost = 500 |discount0 = 10 |discount1 = 20 |discount2 = 30 |discount3 = 40 |discount4 = 50 |discount5 = 60 |discount6 = 70 |col1_name = Impact Damage |col1_base = 100 |col1_func = floor |col1_inc0 = 5 |col1_inc1 = 10 |col1_inc2 = 20 |col1_inc3 = 30 |col1_inc4 = 40 |col1_inc5 = 50 |col1_inc6 = 60 |col2_name = Explosion Damage |col2_base = 25 |col2_func = floor |col2_inc0 = 5 |col2_inc1 = 10 |col2_inc2 = 20 |col2_inc3 = 30 |col2_inc4 = 40 |col2_inc5 = 50 |col2_inc6 = 60 |col3_name = Average Afterburn Damage* |col3_base = 533 |col3_func = floor |col3_inc0 = 5 |col3_inc1 = 10 |col3_inc2 = 20 |col3_inc3 = 30 |col3_inc4 = 40 |col3_inc5 = 50 |col3_inc6 = 60 |note = * Damage results may vary due to a slight variation that is applied during each "tick" of afterburn depending on accuracy. }} === Price and Ammunition === Flare Revolver costs £500 per six shooter by default as an off perk but Firebug perk gains -10% discounts to the price with each perk level up to -60%, reducing it down to £150. Dual revolvers cost £1000 or £300 if grabbed by a level 6 Firebug. Its ammunition pool is rather abundant with 128 shots total, which again Firebug perk gains a bonus of +10% larger ammo pool per level to increase it up to 204 shots at level 6. Each six shot cylinder costs £13, that makes each flare shot to cost two and a sixth pounds, which is relatively cheap for its power. It costs £277 for a full refill for off perk and up to £442 for a level 6 firebug. Flare revolver comes with 18 shots total when bought initally with 6 shots loaded in regardless of dual, this initial ammo count doubles if each revolver bought separately instead of instant dual flares. === Damage === The flare revolver launches flares that do moderate damage and causes specimens to set on fire, dealing additional damage over time. The flare revolver has a relatively generous 1.5x headshot multiplier and moderate 100 units splash radius. Direct shots will grant 50% more bonus to afterburn damage per tick, totaling about 170~ over the course of 10 seconds and can be modified by perk bonuses. Single Flare revolver have the fire rate of 150 RPM and doubles to 300 RPM when dual wielded. Single reload takes a hefty 3.2 seconds and dual wield reload takes 4.85 seconds. Thanks to after burn and quick fire rate, a single revolver can stack a cylinder of 600 damage in 2.4 seconds when considered accurate enough; also stack about 40 afterburn damage as cylinder empties. On a quick empty and hasty reload occassion, the afterburn will bring a small bump to the after reload dps making it score 124.14 [[Glossary#dps|damage per second]] as an off perk Flare revolver wielder. <br style="clear: left" />
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