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== Biology == [[File:Circus Husk.png|left|thumb|upright|The Summer Sideshow event skin for the Husk. Dubbed the incredible mechanical man.]] === Appearance === The Husk's flesh appears to be badly burnt, with the skin seared brown and bleeding profusely. There are several metal protrusions on its body, including several spiked rings in their left arm and lower legs. It wears a type of gas mask in place over their mouth, possibly to protect its lungs from dangerous gases contained in its fuel pack, nailed directly to its back, behind the right shoulder; the weapon, a prototype fireball launcher, has been mounted onto their right arm, replacing its hand and wrist. The fuel appears to be transferred directly to the launcher appendage through it's veins and arteries, with molten, white-hot fire showing through the skin on it's right flank. It also appears to be wearing a tattered pair of brown shorts held on by a belt around its waist; the rest of its clothing may have burnt off in the past. ==== Events ==== During the [[Twisted Christmas]] update, it was re-skinned as a snowman. This skin depicts a stereotypical snowman, albeit slightly melted, complete with stick arms and legs. Its mouth seems to glow slightly, and its right arm seems to be a stick that can throw flaming "snowballs". For the [[Summer Sideshow]] update, it was re-skinned as "The Incredible Mechanical Man" (Though the game officially labeled it as a "Huskotron"); this skin depicts a shiny golden robot with the Husk's weapon on its right arm and it spoke in a robotic voice either making crude fire-puns, advertisements for fire, or a safety persuasion of no smoking during the show. For the [[Halloween Sideshow]] event, it was re-skinned as The Incredible Mechanical Man, albeit with a pumpkin design painted onto it and dubbed "The Husk-O-Lantern". When aiming for a headshot on The Incredible Mechanical Man, players were required to aim for the tank on its back, not the head of the robot, to accommodate for the unchanged hitboxes of the specimen. The Husk was re-skinned as Brother Sparky for the [[Hillbilly Horror]] event. Brother Sparky appears to have most of the upper left side of his body burned off and instead of the fireball launcher, Sparky has a firework launcher attached to his arm. The normal fireball launching noise is also replaced with the crackling of fireworks. ==== Killing Floor 2 ==== In Killing Floor 2, not many aesthetic changes were made. The most notable changes include: *The steel braces around its torso appear to be larger and more squared. *The fire coursing through its body also appear to be much hotter and burn much brighter, being able to display the shadow of its ribcage, and its eyes and mouth glow noticeably brighter. *The "gas mask" is also smaller, no longer having the protruding tusks. *Its right arm appears larger and more muscular, probably to accommodate the huge metal cannon it's carrying. *Husks in Killing Floor 2 on higher difficulty will feature 2 more attacks: one being the husk cannon being utilized as a flame thrower for close range combat. Second one will be a suicide attack where it destroys itself along dealing heavy damage to all players in the surrounding areas after taking significant damage. === Behaviour === The Husk attempts to fire upon a player on sight. At long distances, a fireball hitting a nearby ground, the distinctive explosive sound of the fireball doing so, or its loud grunting voice is often the first sign of its presence. Though many of its shots miss by several metres on lower difficulties, the Husk is capable of accurately predicting the player's path and landing a good shot for a high splash damage and afterburn as difficulty goes up higher and shoot more often. Husks are aware when you become a threat to them and try to take cover behind other trash zeds by back tracking much like [[Siren]]s when you're close. Upon engaging their targets, The Husk steadily walks towards the players between shots and takes cover behind weaker specimen. Sometimes "There you are" words can be deciphered between its braced teeth and asbest filled lungs. The rest of the time, it will pause to aim before firing when within range, will attempt deal splash damage with its gauss rifle. Unlike other specimens, the Husk has very high resistance to fire which makes Flamethrower pretty ineffective weapon against them. === Historic data === [[File:ZombieFleshpoundRange.png|right|thumb|upright|The Fleshpound Chain-gunner as he appeared in the final version of the KFMod.]] {{KF-mod notice|s|specimen}} While the Husk did not appear in the mod, it bears a resemblance to a specimen from the mod found in the source files that never made it into the retail version β a modified version of a [[Fleshpound]] that wielded a machine-gun on one arm, dubbed the Fleshpound Chain-gunner. The Chain-gunner had a similar setup of metal apparatus as the Husk, but used the same base mesh of the Fleshpound from the mod. The behaviour patterns and animations on it were incomplete; when readying its weapon, it would just snap into place and glide on its path towards its target, not stopping. Pushing the player along the ground much like the Fleshpound, as opposed to what you would expect of a ranged foe; to stop moving whilst firing.
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