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Scythe
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== Statistics == The Berserker perk gets bonuses and a discounts for the {{lc:{{PAGENAME}}}}. {{Berserker weapon stats |style = float: left; |cost = 2500 |pri_dmg = 260 |pri_rof = 1.20 |alt_dmg = 330 |alt_rof = 1.50 }} === Damage === The Scythe has the largest amount of damage in one hit in both primary and alternate fire, surpassing the [[Dwarfs!? axe]]. With a max base damage of 330-660 in a single hit, a Level 6 Berserker can take down a [[Fleshpound]] in four primary headshots and a Scrake in three alt-fire headshots when soloing at 1-player health specimen at highest difficulty. In a 6 player Hell on Earth game, a Scrake will take 3-4 alt fire headshots while Fleshpounds can endure up to 9 primary attacks considering they haven't enraged by an alt-fire somewhere and kited perfectly. For Hell on Earth, any kind of alt-fire headshots will enrage Fleshpound right away so they should be dealt with primary attacks mainly until you want to enrage and finish the specimen on your terms. For Scrakes, only alt-fire headshots will stun them while primary headshots will cause them to flinch longer (if they haven't stunned by bullets or melee yet) but after landing three alt-fire blows to head, you'll be free to finish the Scrake with a primary headshot which is slightly quicker. Scythe have enough potential to 4 shot a Fleshpound if alternative swing landed on its head from behind and decapitate Scrakes in two swift headshots from behind via alt-fire. On paper, backstabs will be a swifter way to deal with those specimen but positioning for Scrakes as you have to commit into it as trash specimen will swarm you and Fleshpounds enraging right away to turn their face to you after your second or third hit will make things harder. The Scythe has a headshot multiplier of 1.25x and default backstab multiplier of 2.0x, making its overall damage output very high despite its slow attack speed. If you can get used to the delay, the Scythe can be the most powerful weapon in your arsenal. <br style="clear: both" />
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