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==S== * {{anchor|scrake}}'''[[Scrake]]''' β A powerful chainsaw wielding {{rl|specimen}} who makes his {{rl|wave dΓ©but}} on a {{rl|long game}} in the fifth {{rl|wave}}, fourth wave in a {{rl|medium game}} and third wave in a {{rl|short game}}. Slow and calm until he suffers 25-50% of his maximum health to run amok non-stop until killed or disabled by a {{rl|stun}} for a mediocre duration. * {{anchor|Sc}}'''Sc''' - an abbreviation of '''Scrake''', used when players want to warn their teammates of the presence of a Scrake. * {{anchor|ScrN}}'''ScrN''' - Short abbreviation of the "Scrake 'Naders"; balance and gameplay mod for Killing Floor. Adds whole new specimen, slightly modified multi perk capable weapons, new perks (Gunslinger, Combat Medic, Heavy Machine Gunner) and add balance changes to the existing perks while retaining the classic gameplay on these perks. * {{anchor|sharpshooter}}'''[[sharpshooter]]''' β A perk class playable by the {{rl|player character}}, specialises precision rifles used for artistic shooting paired with military grade pistols. Capable of killing any big specimen with ease from any distance with accurate, high-damage {{rl|headshot}}s to {{rl|decapitation|decapitate}} them but gets punished when failed to prioritize immediate threats as it lacks crowd control to chew through combinated attacks. * {{anchor|short game}}'''short game''' β Refers to a game 5 {{rl|waves}} in length. 4 standard waves and the {{rl|final wave}}. * {{anchor|siren}}'''[[Siren]]''' β A blind female {{rl|specimen}} that unleashes an ear shattering scream in tightly packed waves that applies a small pull force to {{rl|player characters}} caught in it within' a wide area of effect. Has a tendency to mutter, listen to gun noises, shuffle behind other specimen and nod her head before screaming and cause disorientation. * {{anchor|slow-rage}}'''slow-rage''' β A homestasis state where {{rl|Scrake}} is aggravated but can not run fast to reach any of its target so stays in a staggered slow moving state with jumbled run animation. Caused by inflicting a successful {{rl|heavy flinch}} or stacked {{rl|afterburn}} with a methodic approach. Scrake shakes this state off when they eventually come in collision contact with any player. * {{anchor|soft decapitation}}'''soft decapitation''' β In case specimen decapitated by something really weak and low damage but their body health can tank the decapitating hit damage, they will bleed out slowly headless, losing health in increments over time before finally keeling over after wailing aimlessly. Bleed duration before death depends on specimen's type as they lose it on small integers over a fixated time, but remaining health after decapitation affects it too. * {{anchor|solo}}'''solo''' β Single-player mode. * {{anchor|SP}}'''SP''' β Short abbreviation for "Single Player" or {{rl|solo}}. Sometimes used to mention, 'Steampunk' player model {{rl|DLC}}s or gold-plated 'Steampunk' weapons from the second Community Weapon Pack. * {{anchor|specimen}}'''specimen''' β Singular of {{rl|specimens}}. * {{anchor|specimens}}'''[[specimens]]''' β The main enemy; an experiment took the point of no return. Bio engineered army of freaks by the lead of {{rl|Horzine}} upon the request of British Government to create an obeying army of super powered soldiers that doesn't fear or question orders and disposable. Often referred to as zombies, and officially, but rarely, as {{rl|Zeds}} or creatures. * {{anchor|speed-kill}}'''speed-kill''', '''speedkill''' β Combinated and planned inputs that require quick succession to dispatch a big {{rl|specimen}} like {{rl|Scrake}} and {{rl|Fleshpound}} swiftly before they become a nuisance with their enraged state. Require committance and help from teammates to clear and eliminate any protruding threats towards the {{rl|player character}} stepping forward to engage the big specimen. * {{anchor|splash}}'''splash''' β A general term to remark area of effect damage from {{rl|projectile}}s only. Can be used to specify pure blast damage of {{rl|explosion}}s, ignoring the physical impact damage of the collision. Else it indicate the attacks that has no physical impact damage, nor fiery explosions but still has an area of effect. Usually describes the damage caused by collateral damage or whiffed explosion on the intended target. As an example {{rl|incendiary}} attacks or {{rl|bile}} can deal splash damage to a small area besides {{rl|explosives}}. * {{anchor|spread}}'''spread''' β Deviation of firearms affected by recoil forces upon fire. Each weapon has the same spread value on first shot, then accumulates it for every shot fired under half second to reach its max value of 0.12 at the sixth shot. Spread accumulated per shot can be reduced by {{rl|crouching}} or perk bonuses for specific weapons that reduce kickback and spread under the name of recoil mitigation. * {{anchor|Squad}}'''[[squad]]''' β {{rl|player characters}} that embody the entirety of team. * {{anchor|stock bash}}'''stock bash''' β Weapon stock bash that deals damage to specimen, introduced in {{rl|ScrN}} mod first and carried over to the second installment. * {{anchor|stun}}'''stun''' β A control impairment state for {{rl|specimen}} that renders the specimen disabled, along the duration of stun they're unable to move and attack. Only a few specimen can get stunned in the game and it requires a certain damage threshold requirement in one single hit to be met. To name {{rl|Stalker}}s, {{rl|Gorefast}}s, {{rl|Husk}}s and {{rl|Scrake}}s can get stunned if they incur enough damage over a certain threshold in one single trajectory hit or area of effect damage. * {{anchor|support specialist|Support Specialist}}'''[[support specialist]]''' β A perk class selectable by the {{rl|player character}} which specialises in the use of shotguns, {{rl|grenade}}s and welding doors to hold off or redirect streams of {{rl|specimen}}. Perk roles array between sweeping small {{rl|specimen}} to killing multiple {{rl|Scrake}}s or {{rl|Fleshpound}}s with swift {{rl|speed-kill}} inputs, but suffers from limited ammunition, lack of range, long reload times and prone to getting interrupted by {{rl|Siren}} or {{rl|Husk}} often. Sometimes shortened to 'support'. * {{anchor|suicidal}}'''suicidal''' β A measurement of {{rl|difficulty}} over {{rl|hard}}. All {{rl|specimens}} gain 22% movement speed, deals 50% more damage and 55% health stat buffs over {{rl|normal}} difficulty. The penultimate difficulty that adds mechanics and restrictions apply to some {{rl|specimen}} to make the game harder. * {{anchor|survival game}}'''survival game''' β Classic, traditional game mode that uses scripted sequences to spawn limited {{rl|specimens}} which their number scaled with active players along the waves depending on {{rl|game length}}. * {{anchor|stalker}}'''[[Stalker]]''' β A cloaking female {{rl|specimen}} that is hard to detect with a feint shimmer, whispering mockery until too close to attack. Runs around in circles and sneak under eye level in a hunched position to avoid fire line. * {{anchor|syringe}}'''[[Syringe]]''' β {{rl|medical syringe}}.
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